Light & Sound: Get video games helping developers

At Narratech Laboratories we have launched the LIGHT & SOUND campaign to ask you to help us TRY OUR GAMES. For each project you try, filling out the corresponding questionnaire, you will win -in gratitude- a participation in the draw of a Steam key that we will celebrate very soon, with games such as Cyberpunk 2077, Call of the Sea, Moonlighter or The Longest Road on Earth.

You’re one step away from making a developer happy… and to get these games! 😉

Fear of the dark?

We just published OSCURO on, a serious game to help people with nictophobia (fear of the dark) to overcome this uncomfortable situation. Download it for free and play it now on your Windows PC.

Then answer this questionnaire with your opinion about the game (in the first question type the identifier you want):

Face silence!

We’ve also recently released the Accessible Audio Toolkit (AAT) on Unity Assetstore, an audio accessibility tool for developers. We need you, as someone knowing anything else about this technology, to do now the following experiment: play Death Impact, a small PC game for Windows… without sound.

Simply follow the instructions in the questionnaire, from where you can download the game, to finally answer it properly. Randomly choose one and only one of these two options (flip a coin if you prefer), follow the corresponding link and do everything that the questionnaire asks for:

Sweepstakes Rules

If you participate in both projects, you will have twice as many possibilities, but in each project you can only fill out 1 questionnaire per person. Do it BEFORE June 14th, 2021, not forgetting to give your email address and Steam account at the end, so we can contact you and give you the digital copy of a video game if it turns out it’s you win.

We will announce the winners right here on July 1, 2021.


Our Game Tester course is back!

In 2015 we already celebrated, with great success, this formative activity on Quality Control and Testing in Video Games. This year we return to the burden with more things to teach, games to try and expert guests who will teach us everything about QA and Game Testing. If you are students of the Faculty, sign up on the official form to get 1 ECTS credit!


Test&Play 2020 Contest Winners

The jury formed by Toni Guillem and Luis Miguel Ruano, as members of Electronic Arts, and Federico Peinado and Javier Cortés, as members of Narratech Laboratories, has finished their deliberation and on July 15, 2020 proceeded to proclaim the winners of the contest “Create your own video game against the Coronavirus!”, also launching public thanks to the community of testers who have helped these days to try our tools for video games.

As the winner of the contest and first qualifier in the ranking that the jury has issued we have round.droid which obtains Star Wars Jedi: Fallen Order (Origin PC) and FIFA 20 (PS4) as awards. Great job! 🙂

In second place we have manlop02 who also takes Star Wars Jedi: Fallen Order (Origin PC) and FIFA 20 (PS4).

The bronze medal is for rodrigodiegar who gets Battlefield V (Origin PC) and FIFA 20 (PS4) as rewards.

Finally, although they do not access the podium, the jury has also wanted to highlight the contributions of:

  • jorgemomartin that takes Battlefield V (Origin PC) and FIFA 20 (PS4).
  • miangelmoreno2, with Need for Speed Heat (Origin PC).
  • rbuzonurban also with Need for Speed Heat (Origin PC).
  • santigil009 with a digital copy of FIFA 20 (PS4).

Congratulations to the winners and thank you all so much help! 😀


Evaluate our aerospace proof of concept

“Who will watch the watchers?”


Flight simulators are well-known training tools for pilots within the aerospace world. However, training of flight instructors themselves does not have similar tools.

The following video is a proof-of-concept of Pilot Trainers Simulator, a simulator software for PC in which we can put ourselves in the shoes of a flight instructor and both design the training and evaluate the performance of different virtual pilots.

Watch this short video before answering the evaluation questionnaire…

If you have aeronautical and aircraft piloting knowledge, it would help us a lot that you, after viewing the video, answer this short questionnaire (in Spanish) BEFORE June 21st 2020 to give us your opinion.

Thank you so much for your cooperation!


Try our VR demo and win Half-Life: Alyx

If you have a Windows PC and a compatible Virtual Reality device (Rift, Rift S, Vive, etc.) with controllers for both hands… You’re in luck! 🙂

You can get Half-Life: Alyx by testing our VR demo and giving your opinion…

Take part in our little experiment on immersion and “feeling of presence” in virtual reality right now and you’ll enter the draw of what is arguably the best VR game ever, Half-Life: Alyx (one digital copy that we give you as a gift on the Steam account you prefer!).

All you have to do is to follow the instructions in our questionnaire, from where you can download the software to try (an Escape Room minigame that uses our NPC VR system), and then answer it properly.

Choose one and only one of these two options (throw a coin if you prefer), following the corresponding link and doing everything the questionnaire requires:

Important: To get the reward you must fill out 1 UNIQUE questionnaire per person (only 1 OPTION, never both) BEFORE June 26st, 2020, by entering your email address at the end, so we can contact you. We will release the winner on July 1st, 2020.

Hey! Do you want to win more games? Test some other tool! 🙂


Create your own video game against Coronavirus!

If you like video games and want to have a good time creating your own… don’t miss this! 😉

To enter the contest and get these prizes, just create a little game using our intuitive app…

We’re building an app, which serves to create video games based on funny tactical battles in a very simple way. Anyone, without programming or creating graphics or sounds, can have his/her own game ready in minutes, even the smallest of the house 😉

We are excited to release this application by creating video games with a very special theme, “The Good Doctors”, paying tribute to the winners of the Princess of Asturias Award of Concord 2020: OUR SANITARY!, who have taken care of us and have bravely faced the pandemic of COVID-19. Real heroes!

Set the stage to your liking, choose the story, the music… Put your health heroes and evil viruses wherever you want, and let the battle begin!

Take part in our tribute and if your game is among the winners you will receive download keys for titles like FIFA 20 (5 download codes for Playstation 4!) and Star Wars Jedi: Fallen Order, Battlefield V and Need for Speed Heat (2 download codes each, via Origin for PC!). What are you waiting for? 😉

All you have to do is carefully follow the instructions in our questionnaire, from where you can download the application, and then go answer it properly:

Important: To get the reward you must fill out 1 UNIQUE questionnaire per person BEFORE July 6th, 2020, by entering your email address at the end, so we can contact you. After evaluating your submissions, we will release the winners after July 10th, 2020 (The jury is still deliberating!).

Hey! Do you want to win more games? Test some other tool! 🙂


VIS 2020: Cooperative Adventures in Space!

La imagen tiene un atributo ALT vacío; su nombre de archivo es TwoMars_MainMenu-1024x576.png

These days we are presenting our project “Two Mars” in Valencia Indie Summitt 2020! Follow our spacial adventures on Twitter!

Thank you so much to Juan, Irene, David and the rest of the team at Void Studios for showing the demo of our hybrid (VR & conventional screen) co-op adventure 🙂


We published in ACE 2017

We just published about adaptive music for video games.

You can consult this document.


Updating our blog!

Welcome! In this blog you can find publications related to all the own projects and researches and people who collaborate with us. In addition, you can also find us on our social networks: Facebook Twitter And do not forget to register in the option that you have in the right sidebar to receive notifications via email each time we upload a new post. Thanks for being there! The Narratech team


Valve’s tips for success

Last Thursday, January 25, we attended a meeting that Valve organized with Spanish developers in Madrid. The goal was to explain and resolve doubts about the tools Steam makes available to distributors and developers to manage the games they publish on the platform. Steam is currently available in 26 languages, is distributed across 390 content servers around the world and accepts 38 different currencies. Over the past two years, diversity in content offering has reported to the platform an increase of 26 million users and the number of games released has doubled to $100,000 in sales in the first month alone. Valve-Logo

Publication tips

From valve, a number of general tips were offered to make effective publications and increase the chances of success of our project:

1. Planning

It is recommended to have good planning regarding the release of our video game. Not only take into account the previous movements but also the subsequent ones. Making a good market study and giving visibility on social networks are good examples of this.

2. Pre-launch management

Before the game is published, we recommend making use of a tool that has the platform, through which you can place the launch of your game as “Coming Soon”. Thanks to this tool and the customization options of the page, we will be able to make ourselves known before launch, thus having a base of potential buyers who will be able to follow the news of our project as well as be notified on the day of launch.

3. Community

It’s critical to create and interact with a fan community. Approaching the potential audience of the game and knowing what they expect from our project will help us achieve a more mature product. Likewise, we can make use of download keys to promote and boost the number of users, but make good use of them to avoid a possible devaluation of the game. Unlike consoles, being able to update the game when needed, without any filtering, will help solve possible errors with an immediacy that will certainly reduce the potential negative impact on the user community.

4.  Audiovisual reinforcement

It will help us a lot to create a trailer that concisely and directly exposes the key points of our video game, without creating false expectations that can negatively impact our rating within the platform.

5. Quality feedback

Another recommendation is to teach our game to people who are totally honest. It is important to know how to find these people capable of gutting and criticizing our work constructively so that they give us a feedback that will undoubtedly be very valuable when it comes to finishing or improving our video game. steamcontroller

6. Location

Localization is a factor that can determine the commercial success of a video game based on how many languages it is translated into and whether that selection is appropriate for the product. Despite the distribution of the community by language, the economic impact of the localization behaves quite differently. For example, the sales impact of translating a game into English is 200% more sales than if we didn’t. It should also be said that this is not an exact rule, as each market has different cultures, different ways of understanding entertainment and specific tastes. Thus, translating a First-Person Shooter into Japanese may not be as decisive as it would be with a JRPG.

7. Portability

When it comes to mobile-to-PC game ports, you should also consider key elements such as resolution due to differences in screen formats used on one platform and another. Another key element is input as it must be fine spinning to re-implement the control scheme by making the user feel natural with the controllers. Finally, we should reflect on the business model, as some models, such as free-to-play on mobiles, are meaningless in PC games where there are longer gaming sessions. An example of this is the tendency of some studios to select the premium model on PC, rather than the original Free To Play mobile.

8. Mentoring Program

The mentor program consists of the discovery of new video games through recommendations of prescribers with recognized fame in the video game sector (YouTubers, streamers, journalists…). Users can discover niche games thanks to mentors, which sweetens the commitment to less commercial or crowded video game formulas and genres. In the latest update you can check the social networks (YouTube, Twitter etc.) of the mentors to, for example, see what type of user follows their activity and if it is the ideal mentor to advertise our game.

9. Events

Events are yet another opportunity to try to increase the visibility of our video game as the company makes available to developers an easy way to communicate events to the community of each game, such as live streams, updates of great content, contests and tournaments…

10. User analysis

Its purpose is to show feedback from users who acquired a title so that the community has enough information before purchasing it. In turn, it is vital information for the study because it captures the experiences of its players and allows us to become aware of which parts work and please our audience and what are the critical trends about the product. All this information allows us to modify the product to the taste of the community seeking to minimize criticism and improve the final product as long as proper monitoring is performed.