Launching Hackers & Bards 2018

Hackers & Bards, the first Conference on Technological Innovation and Narrative in Video Games, is coming! It is the first meeting between professionals and Spanish-speaking amateurs dedicated exclusively to narrative video games. If you want to know in depth this exciting do not miss the talks, workshops and round tables that we have prepared as part of the extensive program of Madrid Games Week (MGW). With the best creators and specialists in the country you will discover all the technological and design keys that will shape the future of interactive storytelling. Check out the calendar of activities that detail a few lines below! 🙂 All activities of Hackers & Bards (#HackerBard) are free, but keep in mind that they will be carried out within the Pavilions of the Fair, so to enjoy them you need: 1. Purchase your MGW ticket, whether it’s the full pass, family pass or simple tickets for every day that interest you. Don’t wait until the last day because the tickets get more expensive and they could be sold out! 2. Register for the event #HackerBard (Eventbrite or Facebook), to record your participation so that you can then request a certificate of attendance. Access will be free throughout the day until capacity is completed, so be sure to come before the seat activities begin. See you soon! 😉 ***** Calendar of activities ***** FRIDAY 19 OCTOBER 16.30  The Bard Algorithm, from writer to game designer – Carlos L. Hernando (Risin’ Goat and Blustery Games) 17.00  The Evolution of Narrative Video Game Design – Tatiana Delgado 17:30  Universal arguments as video game worlds – Antonio José Planells (Technocampus-Pompeu Fabra University) 18.00  Roundtable: The challenges of narrative video game design – Carlos G. Gurpegui, Joshua Monchan and Michael Santorum; moderae Mar Marcos SATURDAY OCTOBER 20 12:00  Pros and cons of the episodic format in video games – Ramon Nafria (BadLand Publishing) 12:30  Storytelling with puzzles – Jon Cortazar (RELEVO) 13:00  Roundtable: Design lessons from interactive fiction – Rubén Aguilera, Pedro Fernández and Jesús Martínez del Vas; modera Jaume Esteve 16:00  Location of narrative video games – Ramón Méndez 16:30  Mechanics and Narrative: When you put a cinematic and stay so pancho – Ludipe (AlPixel Games) 17:00  The Orderly Creative Process: Narrative Design and the Three Pillar Theory – James Feijóo (ToolkitsEU) 17:30  Guide and Narrate Without Words – David Cinnamon (Tequila Works) 18:00  Analysis and criticism of narrative video games – Seve Acosta (3 Person View) 18:30  Roundtable: The formation of a narrative designer – Beatriz Díaz, Roldán G. Párraga, Blanca Macazaga and Diego Sánchez; modera Juan Manuel Moreno SUNDAY 21 OCTOBER 12:00  The Storyteller, The Zombie Cat and the Quantum Cavern – Alberto Oliván (Fictiorama) 16:00  The programmer-designer conflict in the artificial intelligence of the characters – Ismael Sagredo (Complutense University of Madrid) 16:30  Here’s how machine learning works in video games – Maximiliano Miranda 17:00  The Ballad of the Hacker, from programmer to researcher in narrative – Federico Peinado (Universidad Complutense de Madrid)

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