Hackers & Bar
ds, the first Conference on T
echnological Innovation and Narrative in Video Games, is coming! It is the first meeting between professionals and Spanish-speaking amateurs dedicated exclusively to
narrative video games. If you want to know in depth this exciting do not miss the talks,
workshop
s and roun
d tables that we have prepared as part of the ex
tensive program of
Madrid Games Week (MGW). With the best creators and specialists in the country you will discover all th
e technological and design keys that will shape the future of inte
ractive storytelling. Check out t
he calendar of activities that detail a few lines below! 🙂 All activities of Hackers
& Bards (#HackerBard) are free, but keep in mind that they will be carried out within the Pavilions of the Fair, so to enjoy them you need: 1.
Purchase your MGW ticket, whether it’s the full pass, family pass or simple tickets for every day that interest you. Don’t wait until the last day because the tickets get more expensive and they could be sold out! 2.
Register for the event #HackerBard (Eventbrite or Facebook), to record your participation so that you can then request a certificate of attendance. Access will be free throughout the day until capacity is completed, so be sure to come before the seat activities begin. See you soon! 😉 ***** Calendar
of activities ***** FRIDAY 19 OCTOBER 16.30 The Bard A
lgorithm, from writer to game designer – Carlos L. Hernando (Risin’ Goat and Blustery Games) 17.00 The Evoluti
on of Narrative Video Game Design – Tatiana Delgado 17:30 Universal arg
uments as video game worlds – Antonio José Planells (Technocampus-Pompeu Fabra University) 18.00 Roundtable: The challenges of narrativ
e video game design – Carlos G. Gurpegui, Joshua Monchan and Michael Santorum; moderae Mar Marcos SATURDAY OCTOBER 20 12:00 Pros and con
s of the episodic for
mat in video games – Ramon Nafria (BadLand Publishing) 12:30 Storytelling with puzzles – J
on Cortazar (RELEVO) 13:00 Roundtable: Design lessons from
interactive fiction – Rubén Aguilera, Pedro Fernández and Jesús Martínez del Vas; modera Jaume Esteve 16:00 Location of narrative video game
s – Ramón Méndez 16:30 Mechanics and Narrative: When you pu
t a cinematic and stay so pancho – Ludipe (AlPixel Games) 17:00 The Orderly Creative Process: Narrat
ive Design and the Three Pillar Theory – James Feijóo (ToolkitsEU) 17:30 Guide and Narrate Without Words – Da
vid Cinnamon (Tequila Works) 18:00 Analysis and criticism of na
rrative video games – Seve Acosta (3 Person View) 18:30 Roundtable: The format
ion of a narrative designer – Beatriz Díaz, Roldán G. Párraga, Blanca Macazaga and Diego Sánchez; modera Juan Manuel Moreno SUNDAY 21 OCTOBER 12:00 The Storyteller,
The Zombie Cat and the Quantum Cavern – Alberto Oliván (Fictiorama) 16:00 The progr
ammer-designer conflict in the artificial intelligence of the characters – Ismael Sagredo (Complutense University of Madrid) 16:30 Her
e’s how machine learning works in video games – Maximiliano Miranda 17:00 The
Ballad of the Hacker, from programmer to researcher in narrative – Federico Peinado (Universidad Complutense de Madrid)