Villarín Prieto, Alejandro (2016) Un modelo computacional para representar videojuegos multijugador de detectives e implementar el comportamiento de participantes automáticos. [Trabajo Fin de Grado]
Nowadays, videogames do not achieve the expected level due to the treatment that is done to the knowledge of the characters. Usually, this characters cannot update their knowledge about what happened correctly, provoking strange situations. This work takles problems related to knowledge management, reasoning and characters comunication in videogames, something that this industry is very interested in achieving in order to improve its gameplay and the credibility of its works. In order to explore all the possibilities of creating characters whose artificial intelligence can get the knowledge of its enviroment and propagate it to others in a realistic, imperfect or even malicious way, we propose a ficticious stage of a multiplayer videogame about detectives, where moreover characters led by the player, we are going to explore the possibility of introducing non player characters. The stage, which is about a fantastic and funny topic, is mainly a maze in a laboratory where a group of mice can move a carry out actions during the night. In the morning, the scientist of the laboratory will check the maze conditions and he will try to discover which mice made damage to punish them. In this work we explain the process carried out to shape this game and the process to represent the knowledge and the reasoning steps that the characters must follow in order to play in a right way to the same one. This model sets the foundations of a framework that allow us to explore the different strategies to solve problems about possible stages where the characters exchange information and try to maximize their punctuation in the game. Finally, we propose a solution to the problem that consist in a group of mice conscious of the consequences of their actions so they decide to lie in their declarations to avoid be punished. The innocent mice try to show the truth while the scientist follows an research method to know who is the guilty mouse.
Peinado Gil, Federico
Álvarez Ayerza, Nahum
https://eprints.ucm.es/39888/ (con el código ID vale)