Integrated development environment for the creation of professional video games, including AAA. It is the tool that we teach both in the Master’s Degree in Computer Engineering and -in greater depth- in the Master’s Degrees in Video Game Development at the Complutense University of Madrid.
Archives: Resources
Interesting resources from the point of view of our work.
A good tool for creating web sites, including this one.

Tool to create non-player characters with social and emotional presence in virtual reality video games, using Unity. In a first version in 2020, we conducted tests as part of a campaign to evaluate the advantages of having a character with social presence in the game. With permission to publish from the creator of Behavior Designer, […]
EBTOnto is an OWL DL ontology that allows to formalize knowledge about airline pilots training from real cases, laying the foundations for a semantic knowledge base of scenarios for this domain. The ontology is built on top of a source validated by experts, the Evidence-Based Training (EBT) Implementation Guide by the International Air Transport Association […]
Accessible Audio Toolkit
This toolkit allows game developers to easily introduce configurable hearing accessibility features in a unified and consistent way, such as viewing sound directionality and more configurable subtitles. The “bubble” (3D vectorscope) is a solution to the graphical representation of sound in a three-dimensional space, a sphere whose surface dynamically deforms according to the direction and […]
“There’s just something about video games with an isometric viewpoint, isn’t there? Something…cute about them. No matter how dark and brutal a game’s setting and art may be, tilting a camera up and around makes everything look like an action figure.” ― Luke Plunkett, Kotaku. Description IsoUnity is a toolkit for developing tile-based isometric adventures […]
Documentation of this tool.
The well-known Jason platform migrated from Java to Unity/C# Website: https://github.com/Narratech/Jasonity