PhD from the Complutense University of Madrid and professor at francisco de Vitoria University. Curious by nature, player from the cradle. He dedicates his life to video games, virtual reality and finally to the Matrix. Training Computer Engineering Master in Video Game Development PhD in Computer Science Current projects Preparation of doctoral thesis on virtual […]
Archives: People
Interesting people from the point of view of our work.
PhD in communication at the Complutense University of Madrid. It is dedicated to researching community behaviors in virtual environments. Specifically, it focuses on the communities formed in MMO-RPG video games and is passionate about everything related to these worlds. He has a special interest in the fields of knowledge that relate to video games, especially […]
PhD in Computer Engineering from UCM, programmer/video game developer at Wildbit Studios and Professor of Artificial Intelligence for Video Games at ESNE. He is currently researching the simulation of the human play style for automatic video game players. Passionate about video games since it has memory usage and computing in general and with special interest […]
Manuel López Ibáñez (Asomnu) is a Madrid researcher and composer with one foot in college and one foot in the industry. He is currently performing a doctoral thesis on user interfaces for virtual reality, a task that he combines with occasional collaborations in video game development projects. His main interests are the study of human-machine […]
Jaume committed the irresponsibility of studying journalism and trying to make a living in an essay. After eight years he has succeeded, but during that time he has also dedicated himself to researching the history of video games in Spain. As a result of this work is the publication of three books (Ocho Quilates, Obsequium […]
Computer Science Engineer at the Complutense University of Madrid. After years working at the private company he began researching, focusing on interactive digital narrative, emerging narrative and automatic content generation. In love with art and video games, he approaches them as a means of expression, especially interested in his own characteristics, such as interaction and […]
Research supervisor at Narratech Laboratories, dedicated to research in interactive storytelling and video game design. Researcher in the Department of Engineering at Shinshu University in Nagano, Japan. Training Double Master’s Degree from the Complutense University of Madrid in Video Game Development and Computer Research, and Doctor graduated from the National Institute of Computer Science of […]
Technical architect and video game development specialist, with more than 600 face-to-face hours of training on the different techniques for developing design documents, mechanisms, levels, code to program behaviors about Unity, etc. as well as for the creation of conceptual art and characters with Gimp and Blender. Current projects Lead developer at Cloister Secrets Contributor […]
Graduated in Audiovisual Communication and specialized in video game development, with more than 600 face-to-face hours of training on the different techniques for developing design documents, mechanisms, programming of C- for Unity, etc. including creation of audiovisual resources in Blender and through video and post-production editors. Current projects Lead developer at Cloister Secrets Contributor at […]
Technical sound engineer and video game development specialist, with more than 600 face-to-face hours of training on the different techniques for developing design documents, mechanisms, Unity management, etc. with professional experience in the field of music and sound. Current projects Lead developer at Cloister Secrets Contributor at IsoUnity Contact LinkedIn